Marking two decades since Guitar Hero first launched across the Atlantic, giving everyday gamers the tools to become rock legends. Not in reality, though you'd be hard-pressed telling that someone who has nailed Free Bird’s lengthy instrumental break before a packed living-room audience.
Created by Harmonix, the game gave players a guitar-shaped controller to match on-screen cues moving along the display synchronized to a song. Every sequence mimicked particular chords, creating the sensation of a genuine live show.
Harmonix had already tried its hand with rhythm games before partnering with RedOctane, later purchased by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising massively profitable franchise that had a remarkable impact on numerous musicians included, introducing decades-old groups to millions of younger players.
A former executive, former COO of Harmonix, remembers the initial budgetary hurdles of licensing the recordings – even though initial releases mostly used cover versions.
“We reproduced all the music since the cost was so high,” he explains. “Despite having the publishing rights alone, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. But once Guitar Hero took off, album purchases and radio play increased, everyone wanted to be in.”
He continues: “Among the amazing things was how many parents got in touch expressing gratitude for introducing their kids to the music they loved. It evolved into an intergenerational phenomenon.”
Classic Rock Gains a New Audience
Irish group one featured act included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls how the series revived classic rock back into vogue: “Guitar Hero offered a larger, new demographic. Generally such music was considered outdated material, but then when it was included in the title young people were finding it, abruptly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided all our music a new life.”
At that time, the band's first record remained not available stateside, meaning the game was a key medium of discovery for the band during their a North American tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and some of them recognized us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Rock’s heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and related stories, visuals and legendary status. For example, the Aerosmith edition, it was said earned the group more money than any of their studio albums. It sold more than half a million copies upon release, and demand for Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.
Guitar Hero continues to inspire nimble-fingered dedication within the community. Recently, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics but an array of personalization features. This track is challenging enough on expert mode, let alone played at double speed while hitting every one of the thousands of cues. They claimed it took months of practice to accomplish.
“The game is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and enlist,” says DragonForce guitarist Herman Li.
The band previously completed a profitable run before their hit was featured on Guitar Hero III, but Li says it made them widely recognized. “I recall our distributors calling to tell me that we were records were moving rapidly,” he shares. “Popularity surged when we next toured, and we were playing right ahead of top acts on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero proved so vast that it has threatened to eclipsing all other the band has done. Last year, the track featured in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “If you only listen to a single track, it’s totally cool – each person has their own path in music and I'm pleased we’ve been part in fans' experiences”.
The Lasting Legacy of a Plastic Guitar
Top-tier marketing, whether it’s for automobiles, clothes or video games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of performing as a rock star in the spotlight. Since the beginning, the co-founders believed humans have a natural human desire to create songs, and they wanted to use technology to allow people to participate”.
Most installments came out in just a five-year period between 2005 and 2010, featuring spin-offs like DJ Hero, including a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback in 2015.
Titles such as Clone Hero and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the original publisher on the way. A new studio has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?
“We thought such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much new music it could remain perennially popular, thus I remain hopeful. It's entirely possible for it to continue for future fans.”